package gameObjects;

import java.util.Vector;

public class RotateKeys {
	private Vector<Key> keyColl;
	
	public RotateKeys(Vector<Key> keyColl)
	{
		this.keyColl=new Vector<Key>();
		this.keyColl=keyColl;
	}

	public void update(float tpf)
	{
		for (int i=0;i<keyColl.size();i++)
		{
			keyColl.get(i).update(tpf);
		}
	}

}
